Wednesday, March 31, 2010

Babysitting the interface: The myth of self-service


As we prepared for another road trip and the attendant joy of air travel in America in 2010, I was musing about the common sight of a human being helping passengers use the so-called "self-service" kiosk. It was in that frame of mind that I went to Facebook; I had to laugh when I saw this screen with the instruction: DO NOT CLICK THE "Go to Application" BUTTON ON LEFT!

Human intervention with software, Web pages, and kiosks is a regular occurrence across corporate America. You see it first-hand at airport counters, supermarkets, a co-worker's desk. We see it inside call centers and controlled environments. How much does this cost business, education, and nonprofits every day?

Well into the year 2010, we are still seeing an utter failure to budget - or even account for - the design of information structure, meaning: Where will this digital media experience begin and end? How does the user know where he is in the morass of content? How do you know whether you've seen and experienced all the content? How does he get to related content? Did anyone design or plan this experience? What are the opportunity costs related to this basic failure of planning?

In 2000, seven years into the commercial Web, a failure to plan and structure digital media interaction was understandable. Skeptics were still expecting (or hoping) that the Web would die. In 2010, the failure to plan and structure digital media is unforgivable.

If your digital media project lacks a budget item for information design (information architecture, task sequence design, user interface design), it is destined to under-perform and disappoint. Web sites and applications, software applications, kiosks, intranets, instrumentation interfaces - any digital implementation must include planning and architecture beyond simple functionality and appearance.

The Self-Service and Kiosk Association begins to address the usability issue in a blog post by Stephen Kendig, but the industry is just beginning to scratch the surface. If we use the Web as an object lesson, bad information design proliferates more quickly than good design. We will be living in a dystopian reality if the same problem propagates across self-service in a world that seems determined to eliminate human-powered customer service. The current economic woes will only exacerbate the problem.

If we're going to eliminate the human from the equation at all the transaction points of daily life, the digital interface must be bulletproof. Else we are destined for the worst of both worlds - unhappy customers, unhappy workers. Babysitting an interface is no one's career goal.

1 comment:

  1. I too have laughed at the humans assisting customers at the "self-service" kiosks at the airport. Heck, I've even needed help myself!

    Something I tell people here at the office: usability is not just for websites. :)

    ReplyDelete